cool books

TETSU_JP SURPARA BLOG


old SF books- found inside "deeper than the darkness" (1970). these are books i eventually want to read! this story is about japan in the 12th century- when there was an impact on the emperor.

MADE IN JAPAN
biography about SONY, written by the founder Akio Morita. it is illustrating the rise of SONY, the invention of the transistor, but even if it includes technical details, it is interesting to read, as it is also covering the japanese history after the war. the language is on class level of management, but it is adjusted so everyone can understand it. for this reason, it is helpful to improve usage of english. the book gives a character impression of a friendly person, different to for instance, Bill Gates (who at times is also friendly, but in the early 1980s flipped out about excel bugs, and after that, became chairman of microsoft, and stopped writing code himself). in this biography, there is not too much political information, however, it does not give the impression that it was removed afterwards. Akio Morita also wrote other books, which i have not read, just thinking about the probable content "school records". he thinks they do not count too much, and i share this opinion. in some countries, teachers do not take any real responsibility, but leave scribbelled notes, capable to influence the life significantly. maybe japan is different, i can think of excellent "sensai" relationships, even after the end of the education years. in the case of state-run schools, it is of course more disciplined than any other country, but in recent years, it might have changed to become more like western schools. what i believe is that major traditional school elements still remain. OK what you read here is not more than a few lines of science fiction.
ESCAFLOWNE
one of the more complex and styleful japanese manga plots- and recommend as entry-level work to read. i have, so far, only read two or three of the books, including the end. as most plots, it is not logical, surreal, and the plot often breaks. however, ESCAFLOWNE is not too difficult to follow. as many other plots, it is about the incidents from which Japan sufferred in the 20th century. without them, this scenery would not exist the same way we know it now.

recently i have added books about 3D graphics to my library. i do not want to specialize to use or to program 3D- it is just interesting, and i also want to create some prototype engines to use various 3d techniques. for instance, i liked one game very much, which used isometric projection to create a pseudo-3D view! this was on the AMIGA console, capable of maybe 150,000 divisions/second- if you think, it is doing just that. but in reality, you get maybe 60,000 divisions- if you are lucky. for such reasons, engine programmers can not always rely on maximal available reserve- thus it can become complicated, to make a game compatible for different systems, to offer different quality levels. many programmers nowadays use ready-made libraries, or at least, let the engine design to be done by someone else. nonetheless, i want to understand how it works inside- from the CPU and HAL level, to the mathematical theory. normally this book is not specialized for computer graphics, and difficult to read, it is only about the matrix method, and as many other maths books, it requires requisites of other maths technologies. i have them, to some degree, but also it is not my specialization, for instance, to optimize a game engine. i am more interested "how" it looks on the surface. one time i have spend much effort to develope a map system, for really large maps! think, in reality, the map is not filled to 100 percent, so large areas are empty, and can be compressed! thus, maps 10x the size can become possible. or, on the other hand, 10x more fine details- sim city style games including even small items, animated decay, and the like. as you can see from the picture, i prefer printed encyclopedia. i am not a know-it-all, or willing to look up topics online- at least, not always using the same site. often i look on youtube if there are videos for a keyword- and in many cases, there are! so you can understand, i like youtube.

one size suits everyone- i do not think so! for this reason, i prefer WINDOWS for programming. it is not only well documentated in form of MSDN, also the windows controls can be enhanced, modified, and even be used in games, as this was done in Dungeon Siege. most windows programs use conform user scheme, but programmers are free not to do it- any combination of picture buttons, checkmarks, animated bitmaps etc. can be employed. and visual basic now includes intellisense- 300% faster typing. means, guy A can go at home at 1PM, while guy B still can not get it at 8 PM. no it is an unfair joke...but clearly, WINDOWS is a consumer OS, and the new 64BIT technology includes major improvements, such as the intermediate code, data execution prevention, and much more. people including programmers really do not want to mess with graphic controllers on assembly level anymore- as it was done with the 68K arcade coin-up cabinets. i wish to be programmer in that age- but it is gone already. nowadays everything must be 3D, and no machine code must be used. that's something i have learned to live with now.